Smartphone Gaming

 

 Critically Endangered small

Smartphone gaming includes all games that were designed to be played on mobile devices such as smartphones or tablets. It is an example of contemporary digital culture but is often considered less important than other games. Many require community engagement for a game to function, similar to Massively Multiplayer Online (MMO) Gaming.

Digital Species: Gaming, Apps

Trend for 2023:

No change No Change

Consensus Decision

Added to List: 2021

Trend for 2024:

No change No Change

 

Imminence of Action

Action is recommended within three years, detailed assessment in one year.

Significance and Impact

The loss of tools, data or services within this group would impact on a large group of people and sectors.

Effort to Preserve | Inevitability

It would require a major effort to prevent or reduce losses in this group, including the development of new preservation tools or techniques.

Examples

Pokémon GO, Candy Crush, FG/O, Clash of Clans, Angry Birds

‘Practically Extinct’ in the Presence of Aggravating Conditions

Lack of skills, commitment or policy from corporate owners; uncertainty over IPR or the presence of orphaned works; short term contracts; lack of skills, commitment or policy from corporate owners; rapid churn of OS and updates; shifting business requirements of app resellers; dependence on exotic or obsolete formats or OS processes; loss of underlying code or gaming engine; limited or no commercial interest; dependency on remote servers that are closed; limited recognition of value of game play; over-dependence on goodwill of ad-hoc community.

‘Endangered’ in the Presence of Good Practice

IPR supportive of preservation; strong documentation; version control for code and compiled app; source code; emulation pathway; trusted designated repository or community taking preservation responsibility and capacity to deliver; inclusion by agencies that collect games on other platforms.

2023 Review

This was a new entry submitted through the 2021 open nomination process. There are overlaps between this entry and others relating to both Gaming and Smartphone Apps. The 2021 Jury recruited additional expertise for a recommendation on which category it better fits and agreed with the expert recommendation to assign the Gaming category but keep as a separate entry to emphasize that smartphone gaming shares preservation issues with video games that are exacerbated by issues unique to smartphones.

The 2023 Council agreed with keeping smartphone gaming as a separate entry but added two new entries to complement this one, Console games and PC games.

2024 Interim Review

These risks remain on the same basis as before, with no significant trend towards even greater or reduced risk (‘No change’ to trend).

Additional Comments

Smartphone games such as Pokémon GO, etc. have large active communities of players and fandoms. The argument is that in relation to gaming, mobile gaming does not have the same community of support for DP as well as a higher impact given that smartphone games have a wider general audience amongst demographics that may not play PC or Console games due to the increased accessibility of mobile games as well as the more “casual” nature of the games.

It is worth noting here that the Emerging Formats project from the British Library (working with the UK legal deposit libraries), is focused on the collection of three format types; eBook mobile apps, web-based interactive narratives and structured data. The enhanced curation method detailed in Florence Smith Nicholls and Giulia Carla Rossi’s report Collecting complex digital publications: testing an enhanced curation method has potential to be applied to the broader topic of smartphone games.

Case Studies or Examples:

See also:

  • Arneil, C. (2024) International Video Game Preservation Survey Report, National Film and Sound Archive of Australia, Australian Government. Available at: https://www.nfsa.gov.au/collection/curated/international-video-games-preservation [accessed 22 October 2024]

  • The Videogame Heritage Society, led by the National Videogame Museum, founded in 2022 to bring together organizations and collectors working with videogames. It provides advocacy, expertise, and support in collecting, preserving and displaying video games. See National Video Museum (2020) ‘Videogame Heritage Society’. Available at: https://thenvm.org/about/vhs/ [accessed 24 October 2023]

  • The Video Game History Foundation is a 501(c)3 non-profit dedicated to preserving and teaching the history of video games. See Video Game History Foundation (n.d.), ‘Mission’. Available at: https://gamehistory.org/our-mission/ [accessed 24 October 2023]

  • The British Film Institute's “Embracing a wider screen culture” strategy notes the cultural significance of video games and states that they intend to embark on sector research, engagement and knowledge exchange (including on the preservation of video games and digital media). See BFI (n.d.) ‘Embracing a wider screen culture’. Available at: https://blog.bfi.org.uk/long-read/our-ambitions/embracing-a-wider-screen-culture/ [accessed 24 October 2023].


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